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Creating Staff Buy-In For New Technologies
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last edited
by PBworks 17 years, 10 months ago
OPAL: Creating Staff Buy-In For New Technologies
notes by Starr Hoffman
6.15.2006
"Why are we doing this?"
- common staff question about new technology
- give a reason -- there should be a reason
- reaches a population of users that might otherwise not use the library
User-Centered Planning
- find new ways to deliver services that meet their needs
- involve users in planning
- survey
- ask informally
- get focus group of users
- ask what they want (not what we think they need)
(can download pdf)
Subset of this report, on students:
Top 3 Criteria for Deciding Which Electronic Resource to Use
- provides worthwhile information
- provides free information
- based on ease of use
- hence: Google
Common Reasons for Not Using Library Site
- didn't know about it
- other sites have better info
- can't find it
To Change This
- we need better marketing
- current trends
- self-service (online services)
- seamlessness (all services in one place, one interface, one design scheme)
More OCLC Survey Results
- 51% have used IM
- 30% never heard of online databases
OCLC Survey User Suggestions
- how to make the library like a bookstore, etc.
- see suggestions in slide #8
(aside comments, off-topic from slides)
- need engaging & safe places for teens (to create content, etc.)
Starbuck's is More Than Just Coffee
- wifi
- place to sit
- buy music
- downloads
- need to emulate this with the "library brand"
"Reinvigorating the Library Brand"
Services We Could Emulate
- Netflix provides service online & delivery to user's door
- can add books to "Netflix queue"
The Gamer Generation
- create zones in your library
- for different ages, cultures
- spaces to study vs. spaces to socialize
- expand your A/V collection
- know each culture
- go global
- be a guide, not a boss
- personalize your web services
- be attentive
- related: Pew Report Demographics, Generations Online
- team-oriented
- immersed in media & gadgets
- use the social web
- accept loss of privacy in exchange for accessibility
- learning is shaped by technology & collaboration
- learning through games: article
To Serve Millennial Users
- give users a digital creation studio
- give them a place to play
- Library Journal, Born with the Chip by Stephen Abram & Judy Luther
- format agnostic
- "information is information"
- they see "little difference in credibility or entertainment value between print and media formats"
- nomadic
- multitasking
- experiential
- collaborative
- integrated
- principled
- adaptive
- direct
5 Factors to Consider
- does it place a barrier between the user and the service?
- is it librarian-centered or user-centered in conception?
- i.e. is it born from complaints from librarians about users
- does it add more rules to your bulging book of library rules, procedures and guidelines?
- does it make more work for the user or the librarian?
- does it involve having to damage control before you even begin the service?
- if so, you might want to rethink
(aside: teen services)
10 Steps for Staff Buy-In
1) Listen
- your staff knows of potential problems & barriers
- they can help you fix them
- ask them to anonymously write problems on index cards
- listen to users
2) Involve Staff in Planning
- staff will care if they're involved
3) Tell Stories
- about "Rock the Shelves" (also on flickr)
- illuminate potential & happenings elsewhere
- need to get away from stats -- tell stories about how people are served in our libraries
- human touch
4) Be Transparent
- tell your staff what's going on
- have IT department blog about what's going on (on their end)
- communicate
- administration transparency about staff changes, construction, technology, etc.
- give staff __a way to respond__
5) Report & Debrief (from conferences)
- have staff list the top 3 "rock their world" things that they learned at the conference
- vote on favorites from master list
- #1 service (rated by users) = reader's advisory
- we need to perform this service well
- so:
- RA blog
- RA online products
6) Do Your Research First
- be prepared before a meeting
- evidence-based decision-making; is it right for your:
- audience
- context
- staff (number of staff & their skill set)
- budget
- mine the biblioblogosphere
- talk to other librarians
- travel to visit places implementing these services / technologies
- what are successful libraries doing?
Library 2.0: taking traditional library services out where people are.
7) Managing Projects Well
- learn to have effective meetings
- make a timeline: get things done, less talk
- __Death by Meeting__, by Patrick M. Lencioni
- __Getting Things Done__, by David Allen
- [http://en.wikipedia.org/wiki/Parkinson's_law Parkinson's Law]
- "work expands so as to fill the time available for its completion"
- establish a point person
- effective meeting method:
8) Train Your Staff
- in-person, online, offsite
- part of culture, "up & down"
- a well-trained staff can carry your message to users
- example:
- user asks: "do you have wifi?"
- staff: "I don't know; no one ever tells me anything"
- train staff in an aggregator to keep current
Training Web 2.0
- the sandbox
- should be immersive, playful, experiential
- jump in and try it
- learn this aspect from gamers
- "why are we doing this?"
- form an Emerging Technology Group
- trendspotting
- ZEPHYR
- help library create new services
- take time to plan innovation
- ask staff, "Are You Dreaming?"
- let staff play
- experiment
- let them unwind
(aside)
Possible Library Staff Orientation
- fieldtrip: student union arcade
- involve students
- see what it's like, witness what's going on
- team-building
9) Celebrate Successes
- stop before next project
- staff lunch / party
Breathe & Take Care of Yourself
- unplugging
- relax
- take time with a hobby, family
10) Embrace Change & Learn
- "we've always done it that way" --is it the best way?
- "there's no time" -- can we let go of something else?
- never stop learning: challenge yourself
Ideas...
- sponsor DDR tournament to advertise new IM reference service?
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Creating Staff Buy-In For New Technologies
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